ASIA DIGITAL ART EXHIBITION (ADAE)←ASIA DIGITAL ART EXHIBITION (ADAE)←


Symbiosis
Asia Digital Art Exhibition (ADAE)

May 16 - June 15, 2019
Lenovo Center, Beijing

Participating Artists (in alphabetical order):
Alex Guevara, Carla Chan, Daniel Rozin, Ho Tzu Nyen, Hsin-Chien Huang, Jeffrey Shaw, Jun Nguyen-Hatsushiba, Laurie Anderson, Liu Jiayu, Qiu Zhijie, Refik Anadol, Ryoichi Kurokawa, Sarah Kenderdine, Tobias Gremmler, Xu Bing, Yunchul Kim, and many others.


Asia Digital Art Exhibition (ADAE) aims to foster cultural exchange through the thematic exhibition Symbiosis, which employs a number of viewpoints that connect Asia’s cultural and historical diversity with innovative modes of artistic expression in digital art. This exhibition comprises three chapters structured thematically rather than chronologically or geographically. ADAE discovers unexpected resonances by transcending national frameworks and examining similarities and differences in a global context.

The first chapter subjects classical Asian practices to computational translation. German artist Tobias Gremmler’s Chinese Calligraphy in Motion, Kung Fu Motion Visualization, and Virtual Actors in Chinese Opera use motion capture to extract the kinetic essence of brushwork, martial arts, and Peking opera. The results are not documentary but transformative: bodies become flowing geometries, costumes dissolve into digital particles. Xu Bing’s hand‑painted animation The Character of Characters unpacks the cognitive and political architecture of Chinese writing, while Jeffrey Shaw and Sarah Kenderdine’s Kung Fu Visualization maps martial movements onto abstract spatial fields.

The second chapter engages the computational turn. Refik Anadol’s Archive Dreaming transforms vast document collections into a fluid, dreamlike data sculpture, reordering archival logic through machine learning. Qiu Zhijie and He Xiaodong’s JD AI Generated Map lets visitors speak a word; an AI trained on the artist’s hand‑drawn maps generates a continuously evolving landscape of mountains and text. Daniel Rozin’s Pom Pom Mirror and Selfish Gene Mirror use hundreds of motorized faux‑fur poms or colored threads to reflect viewers’ silhouettes in real time—a playful but sharp meditation on how digital portraits reproduce and compete for attention. Ho Tzu Nyen’s 2 or 3 Tigers stages a spectral call‑and‑response between a computer‑generated tiger and a human performer, exploring extinction and mimicry in Malayan history.

The final chapter prioritizes embodied experience. Jun Nguyen‑Hatsushiba’s Memorial Project: Towards the Complex remains a landmark of underwater video art: cyclo drivers pedal through submerged streets, their breath visible as bubbles—a potent metaphor for Southeast Asia’s turbulent modernities. Kim Yunchul’s Triaxial Pillars II uses viscous fluids, magnets, and light to create quasi‑living, breathing sculptures that respond to environmental change. Huang Hsin‑Chien and Laurie Anderson’s Chalkroom – a VR experience where users fly through a vast, hand‑drawn blackboard world – offers a counterpoint of soft, erodible, poetic space.

The three chapters do not propose a single “Asian aesthetic”. Instead, they demonstrate that digital art in Asia is less about fidelity to tradition than about negotiation—with speed, data, disappearing ecologies, and the ghosts of colonialism. By assembling works from Turkey to Japan, Vietnam to Israel, ADAE refuses the center‑periphery model that still haunts global biennials. The result is a tentative but urgent cartography: digital art as a medium for civilizational self‑reflection, not technological spectacle.